• Mon. Oct 3rd, 2022

    What is the cost of making an online game?

    ByGoodBoy

    Sep 23, 2022
    5 thoughts on “What is the cost of making an online game?”
    1. The total cost of building an online game one -time purchase server is about 1.45 million yuan.
      1. Usually the life of an online game is about 2 years, so it has a monthly server cost of about 60,000 yuan. The fees for paid telecommunications operators mainly include bandwidth rental fees and rack fees. Calculate 5K traffic per second per person per second, the total flow of 40,000 people is about 200 trillion.
      2. The current bandwidth rental fee is 2400 yuan / mega, so its one -month bandwidth rental fee is about 480,000 yuan. Generally, the lease bandwidth of telecommunications operators can rent racks for free, so the rack fee can be ignored here; the source of income includes the sales of clients and billing cards.

      3, the gross profit of the client is 8.734 yuan / set, because many online games operator currently presented a large number of client discs while clients, so the sales profit of the client can basically be ignored, so online game operations can be operated The main source of the business is the sales of the billing card.

      4. At present, many online game operators have adopted a strategic cooperation model with telecommunications operators and server dealers. The cost investment is far lower than this data.

    2. You can go to [网 网 网] website to find the [Free] video tutorial of the "Game Design/Game Production" section- [Click to enter] complete entry to the proficient video tutorial list:/school/3dmodel? Type = 2

    3. The rich profits are not the pie falling from the sky. Only by successful operations can the huge online game become the money in their hands. At the "China Electronic Information Product Market Forum" held in Beijing last January, Qiu Yigang, editor -in -chief of "Popular Software" magazine, analyzed a case of domestic online games: "With an online game with an average online 40,000 people as the For example, its cost includes server purchase costs, the cost of paying telecommunications operators, etc. The total cost of building an online game one -time purchase of the server is 1.45 million yuan. Usually the life of an online game is about 2 years, then it shares it. The monthly server cost is about 60,000 yuan. The cost of paying telecommunications operators mainly includes bandwidth rental fees and rack fees. Calculate 5K traffic per person per second. It is about 200 trillion. The current bandwidth rental fee is 2400 yuan / mega, so its one -month bandwidth rental fee is about 480,000 yuan. Generally, the rental bandwidth of telecommunications operators can be leased for free, so the rack can be used for free, so so The rack fee can be ignored here; the source of income includes the sales of the client and the billing card. The gross profit of the client is 8.734 yuan / set, because many online games operator currently presented a large number of client discs while the client, so so The sales profit of the client can basically be ignored. Therefore, the main source of online game operators is the sales card sales. Taking the monthly fee card as an example, the gross profit of a monthly fee card is 21.9 yuan / piece, and a user is 4 as 4 as a user. For 10,000 online games, its monthly sales point card earnings are 876,000 yuan. It can be seen that the operation of online games is indeed high in investment and high output compared to stand -alone game operations. "At the same time The above analysis is still calculated by a very conservative attitude. At present, many online game operators have adopted a strategic cooperation model with telecommunications operators and server dealers. The cost investment is far lower than this data. In the profit model, if the instant card is charged, its income will be much higher than the estimation. In China, like "Legend" in South Korea can only be regarded as a second -rate online game as of the end of 2002. As of the end of 2002, Shanda already has 67 million registered users. At most, 600,000 people are online at the same time. Total income of 100 million yuan. Such a great success is largely due to the successful operation of Shanda Company.

      The "2003 China Game Industry Survey" jointly conducted by the China Game Working Committee (CGPA) and the United States International Data Corporation (IDC) a few days ago shows that the number of Chinese online game users is exceeding 100%per year. The speed of speed, the annual growth rate of the online game market is close to 200%. At present, China's online game users have reached 1.38 million, an increase of 63.8%over 2002. Online game players account for one fifth of the total number of netizens. In 2003, the Chinese online game market increased by 45.8%to 1.32 billion yuan. In 2002, the profit of the Chinese gaming industry in 2002 was 910 million, which was twice more than 2001. It is expected that it will reach 6.7 billion yuan by 2007. Online games will become online games. The newly rising cash cow tree. At present, online games have been considered to be the second new growth point after the portal after SMS. In 2003 alone, it directly contributed to the communications industry of 8.71 billion yuan and contributed 3.5 billion yuan to the IT industry. Directly contributed 2.64 billion yuan to the media and traditional publishing. Another authoritative survey report shows that the three fastest -growing high -tech companies in Asia in 2003 came from the online game industry. Among them, the online game developer in Taiwan, China, the top of the list, and the company's income has increased by nearly 20 times in three years; Chinese online game operator Shanda ranked second. ; Japan's G-Mode company ranks third, with income at the same time by nearly 5 times. Looking at the myths in the capital market in recent years, it still supports support from online games. Shanda Networks rely on "Legend" to flow oil. Netease turned over with the performance of SMS and the game "Journey to the West". The stock price increased by dozens of times. How can such a huge money -making effect not make the capital's hearts and rush? In fact, as early as the beginning of this year, experts predict that online technology stocks are expected to reflect the glory in 2004, which is to send hope on online games.

      The risk?

      , not all capital has such a high enthusiasm and expectation of online games. The president of a venture capital company from Shanghai said: "The development of online games is too affected by the government and society. A fire of Beijing Internet cafes has caused the income of all operators to decline." And another overseas background venture capital investment The company's president of China also said in private: "The capital eroded in the Internet bubble has not yet recovered, and of course we will not have such a large handwriting. In fact, we have also talked to grand. Such a risk. "Wang Xuezong, executive director of Beijing GEM Investment Consultant Co., Ltd., believes that: For online game companies (especially operators), investors are most worried about credit issues. It is terrible to be bitter and not be willing to do. " At the same time, he also said that if there is a suitable online game project, you will consider investing, but at present many operators are not very optimistic about the practice of introducing one or two games to play the world. Shan Xiangshuang, the president of Shenzhen Zhongke China Merchants Investment Foundation, is: online games are of course a focus of risk investment, because this field has good cash flow.

    4. The ranking of software development companies
      is extremely popular, and it is also a business model with extremely competitiveness. Although domestic software development companies have developed and expanded, the strength and qualifications of software development companies in various places are still uneven. The following introduces the ranking of domestic software development companies in the near future.
      1: Huasheng Henghui Technology Co., Ltd.
      Ilvas on the list: Huasheng Henghui is a service agency focusing on high -end software custom development services and high -end construction, and is committed to providing enterprises with comprehensive and systematic development and production solutions. In the field of development, construction to operation and promotion, we have rich experience. By establishing an analysis of target customers and user behavior, we integrate high -quality design and extremely new technologies to create creative and valuable corporate brands for you.
      In the field of military industry, cooperative customers include: joint staff of the Central Military Commission (former General Staff), the Central Military Commission's Logistics Security Department (formerly General), the Central Military Commission's Equipment Development Department (formerly Total), Equipment Research Institute, Strategic Support, Military Princes Academy of Sciences, Institutes, Aerospace Science and Industry Group, China Aerospace Science and Technology Group, China Shipbuilding Industry Group, China Shipbuilding Industry Group, First Research Institute, Training Equipment Institute, Equipment Technology Research Institute and other units.
      It in the civilian field, the company vigorously expands the civilian market. The current cooperation customers include China Railway Electrification Bureau Group, China Railway Science Research Institute, Jinan Machinery Section, Dongguan Rail Transit Company, Jinggang Metro, China National Power Group, Electric Power Science Science Large customers such as the Institute, Ministry of Water Resources, National Development and Reform Commission, CITIC Bank, Huawei Company and other large customers.
      2: Wumu Hengrun Technology Co., Ltd.
      Ilvas on the list: Wumu Hengrun has more than 300 employees and more than 90%of the technical personnel. Complete information solution. The company has a shareholders' meeting, the board of directors, the board of supervisors, and the union of the union. At the same time, the position of general manager is set up, which is managed by the general manager to manage the specific affairs of the company. The company has the R

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